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Here you have the entries existings in Sprites.dat (thus also in Images.dat) but that are not pointed to by any entries from Flingy.dat. They're "new" to Sprites.dat.

Sprites.dat ID/Name Images.dat ID/Name Iscript.bin ID/Name GRP ID/name Proposed name
222/Protoss Building Explosion(Large) 215/Protoss Building Explosion(Large) 144/Large Explosion 218/tBangX.grp Explosion(Large)
223/Protoss Building Rubble(Small) 216/Protoss Building Rubble(Small) 145/Terran Large Rubble 219/PRubbleS.grp Protoss Building Rubble(Small)
224/Protoss Building Rubble(Large) 217/Protoss Building Rubble(Large) 145/Terran Large Rubble 220/PRubbleL.grp Protoss Building Rubble(Large)
230/Ghost Death 230/Ghost Death 71/Terran Ghost Death 235/tghDeath.grp Ghost Remnants
231/Nuke Target 233/Nuke Target 74/NukeTarg 237/NukeTarg.grp Nuke Target Dot
236/Marine Death 241/Marine Death 79/Terran Marine Death 246/tmaDeath.grp Marine Remnants
267/Unknown21 318/318 133/Nuke Explosion 347/NukeHit.grp Nuke Hit
272/unknown25 334/334 144/Large Explosion 218/tBangX.grp Building Explosion(Large)
273/unknown26 335/335 145/Terran Large Rubble 366/RubbleS.grp Terran Building Rubble(Small)
271/unknown27 336/336 145/Terran Large Rubble 367/RubbleL.grp Terran Building Rubble(Large)
300/unknown32 503/503 292/unknown - Circle14 483/circle14.grp White Circle



^- Doodad GRP exists in more than one Doodad Location. Usually in the "High" level of its corresponding Doodad Group.

~- Doodad is only a fragment of the Doodad from the location put in its proposed name.



Doodads proposed names explanation:

Value before backslash - Doodad succesive Doodad Group in StarEdit Doodads Palette counting from the top. Look here for a full name.

Value after backslash - Doodad succesive number in its Doodad Group counting from the top.




-BroodKiller
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