Here you have the Images.dat entries that are not pointed to by anything from Sprites.dat. They're "new" to Images.dat.
Images.dat ID/Name |
Iscript.bin ID/Name |
GRP ID/name |
Proposed name |
302/Physics Lab Attachment |
122/Terran Physics Lab Connector |
324/physicsC.grp |
Physics Lab Connector |
303/Physics Lab Shad |
275/Comsat Cast2(?) |
325/tplShad.grp |
Physics Lab Shadow |
305/Bunker Shad |
275/Comsat Cast2(?) |
329/tpbShad.grp |
Bunker Shadow |
308/Refinery Shad |
275/Comsat Cast2(?) |
334/treShad.grp |
Refinery Shadow |
310/Science Facility Overlay |
127/Terran Science Facility(Training) |
339/ResearcT.grp |
Science Facility Overlay |
311/Science Facility Shad |
275/Comsat Cast2(?) |
340/trlShad.grp |
Science Facility Shadow |
313/313 |
129/Terran Nuclear Silo Connector |
343/NukeSilC.grp |
Nuclear Silo Connector |
314/314 |
130/Terran Nuclear Silo(Training) |
344/NukeSilT.grp |
Nuclear Silo Overlay |
315/Nuke Silo Shad |
275/Comsat Cast2(?) |
345/tnsShad.grp |
Nuclear Silo Shadow |
317/317 |
275/Comsat Cast2(?) |
346/nukemiss.grp |
??? |
320/Starport Overlay |
135/Terran Starport(Training) |
352/StarpoT.grp |
Starport Overlay |
321/Starport Shad |
275/Comsat Cast2(?) |
353/tdpShad.grp |
Starport Shadow |
323/323 |
137/Terran Engineering Bay(Training) |
358/weaponpT.grp |
Engineering Bay Overlay |
324/324 |
275/Comsat Cast2(?) |
359/twpShad.grp |
Engineering Bay Shadow |
326/326 |
275/Comsat Cast2(?) |
361/tb2Shad.grp |
Terran Construction(Large) Shadow |
327/327 |
139/Terran Med Construction |
362/tBldMed.grp |
Terran Construction(Medium)* |
328/328 |
275/Comsat Cast2(?) |
363/tb3Shad.grp |
Terran Construction(Medium) Shadow |
329/329 |
141/Terran Small Construction2 |
364/TBldSml.grp |
Addon Construction* |
331/331 |
275/Comsat Cast2(?) |
365/tb1Shad.grp |
Terran Construction(Small) Shadow |
332/332 |
142/Small Explosion |
216/tBangS.grp |
Explosion(Small) |
333/333 |
143/Medium Explosion |
217/tBangL.grp |
Explosion(Medium) |
339/Ragnasaur Shad |
275/Comsat Cast2(?) |
370/nacShad.grp |
Ragnasaur(Ash) Shadow |
341/Rynadon Shad |
275/Comsat Cast2(?) |
372/nbcShad.grp |
Rhynadon(Badlands) Shadow |
343/Bengalass Shad |
275/Comsat Cast2(?) |
374/njcShad.grp |
Bengalaas(Jungle) Shadow |
345/Unknown |
202/Vespene Geyser2 |
375/geyser.grp |
Vespene Geyser2 |
346/Vespene Geyser Shad |
203/Vespene Geyser Shadow(?) |
377/geyShad.grp |
Vespene Geyser Shadow |
348/Mineral Deposit1 Shad |
275/Comsat Cast2(?) |
379/min01Sha.grp |
Mineral Field Type1 Shadow |
350/Mineral Deposit2 Shad |
275/Comsat Cast2(?) |
381/min02Sha.grp |
Mineral Field Type2 Shadow |
352/Mineral Deposit3 Shad |
275/Comsat Cast2(?) |
383/min03Sha.grp |
Mineral Field Type3 Shadow |
355/Zerg Beacon Overlay |
208/Zerg Beacon Glow |
385/zCirGlow.grp |
Zerg Beacon Overlay |
357/Terran Beacon Overlay |
209/Terran Beacon Glow |
387/tCirGlow.grp |
Terran Beacon Overlay |
359/Protoss Beacon Overlay |
210/Protoss Beacon Glow |
389/pCirGlow.grp |
Protoss Beacon Overlay |
361/361 |
245/Protoss Warp Anchor Spawn |
391/eldSmall.grp |
Lockdown Field(Small) |
362/362 |
245/Protoss Warp Anchor Spawn |
392/eldMed.grp |
Lockdown Field(Medium) |
363/363 |
245/Protoss Warp Anchor Spawn |
393/eldLarge.grp |
Lockdown Field(Large) |
365/365 |
306/Stasis Field |
395/esfSmall.grp |
Stasis Field(Small) |
366/366 |
306/Stasis Field |
395/esfSmall.grp |
Stasis Field(Medium) |
367/367 |
306/Stasis Field |
396/esfLarge.grp |
Stasis Field(Large) |
368/368 |
309/Unknown97 |
397/sbaSmall.grp |
Recharge Shields(Medium) |
369/369 |
309/Unknown97 |
397/sbaSmall.grp |
Recharge Shields(Small) |
370/370 |
308/Comsat Cast1(?) |
398/sbaLarge.grp |
Recharge Shields(Large) |
371/371 |
300/Unknown67 |
399/edmFronS.grp |
Defensive Matrix Front(Small) |
372/372 |
300/Unknown67 |
400/edmFronM.grp |
Defensive Matrix Front(Medium) |
373/373 |
300/Unknown67 |
401/edmFronL.grp |
Defensive Matrix Front(Large) |
374/374 |
300/Unknown67 |
402/edmBackS.grp |
Defensive Matrix Back(Small) |
375/375 |
300/Unknown67 |
403/edmBackM.grp |
Defensive Matrix Back(Medium) |
376/376 |
300/Unknown67 |
404/edmBackL.grp |
Defensive Matrix Back(Large) |
377/377 |
301/Unknown68 |
405/edmHitS.grp |
Defensive Matrix Hit(Small) |
378/378 |
301/Unknown68 |
406/edmHitM.grp |
Defensive Matrix Hit(Medium) |
379/379 |
301/Unknown68 |
407/edmHitL.grp |
Defensive Matrix Hit(Large) |
380/Eradiate |
304/Unknown79 |
408/eradLrg.grp |
Irradiate |
381/381 |
304/Unknown79 |
408/eradLrg.grp |
Irradiate |
382/382 |
304/Unknown79 |
408/eradLrg.grp |
Irradiate |
384/Ensnare(Unit Overlay) Small |
303/Ensnare Goo |
410/ensGooS.grp |
Ensnare Overlay(Small) |
385/Ensnare(Unit Overlay) Medium |
303/Ensnare Goo |
411/ensGooM.grp |
Ensnare Overlay(Medium) |
386/Ensnare(Unit Overlay) Large |
303/Ensnare Goo |
412/ensGooL.grp |
Ensnare Overlay(Large) |
388/388 |
297/Plague Goo |
414/ebbHitS.grp |
Plague Overlay(Small) |
389/389 |
297/Plague Goo |
415/ebbHitM.grp |
Plague Overlay(Medium) |
390/390 |
297/Plague Goo |
416/ebbHitL.grp |
Plague Overlay(Large) |
^- Doodad GRP exists in more than one Doodad Location. Usually in the "High" level of its corresponding Doodad Group.
*- entry 327 is used also by two addons: Control Tower and Mechine Shop. Other ones (Comsat Station, Nuclear Silo, Covert Ops and Physics Lab) use entry 329.
Doodads proposed names explanation:
Value
before backslash - Doodad succesive
Doodad Group in StarEdit Doodads Palette counting from the top. Look
here for a full name.
Value
after backslash - Doodad succesive number
in its Doodad Group counting from the top.