|Scmdraft prerelease #9|
Posted: 19-05-2005 00:27:47
Prerelease #9 is now available on the scmdraft beta site. This should address the last remaining known bugs.
- Fixed a bug resetting mineral field amounts.
- Hallucinated units now receive appropriate deaths
- A few sprites still had graphical glitches, these was fixed.
- Correct 2 naming issues in the sprite tree (Maelstrom hit, statis hit)
- Save code redone for mac port
- Fixed a bug where 0 width or height locations would not update the screen properly.
- Added option to disable air unit stacking
- Fixed labeling of sound compression levels