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ScmDraft 0.7.0 Released! | |
Posted: 18-11-2006 04:26:25 |
Seeing as the previous prerelease has been out for a week with very few bug reports, which have all been fixed, I am releasing a stable version of this with a few minor changes and additional features as ScmDraft 2 V0.7.0. This version may be downloaded HERE.
Changes since Prerelease 3:
Minor Changes:(Click to expand)
Changes from V6 prerelease 2 to 3:(Click to expand)
Changes from V5.5 to V6 prerelease 1:(Click to expand)
As always, please report any bugs and crashes you may encounter. If possible include the generated .dmp file.
As for those wondering about future plans, the next thing I want to do is write some documentation, afterwards allow upload and download of custom brush files to Stormcoast Fortress. As for a newer text trigger editor, the possibility is still there but I will not promise anything.
Changes since Prerelease 3:
- Redid plugin code, updated text trigedit for new plugin interface
- Implemented wildcard select in terrain and cut/copy/paste mode. Press ctrl or shift + ctrl to select terrain.
- Enabled display of backup times in the backup database
- Added several zoom in levels
- Added dialog for stacking
- Fixed a crash introduced in prerelease 3 which could occur when deselecting a unit due to multithreading issues
- Fixed 2 minor crashes in prerelease 3
Minor Changes:(Click to expand)
- Fixed a broken opcode in iscript routine which froze a sprite.
- Tileset Index window now remembers width via profile.
- Enabled mousescroll in tileset index.
- Changing the players of a trigger will now automatically select the new player in order to show the trigger in the list .
- Selecting and deselecting protoss units will now not always show powered status .
- Added current line display to text trigedit
- Fixed switch numbering in text trigedit
- Fixed bug which caused you not to be able to select cut/copy/paste layer via menu
- New debug option: Show collision boxes
- New option: Copy doodad tiles when copying terrain
Changes from V6 prerelease 2 to 3:(Click to expand)
- Added classic mission briefing editor
- Added switch renaming dialog
- Added support for 1.14 text colors
- Redid the string editor (Including color tag table)
- Added color tag table to trigger editor
- Changing player now accepts ("2", "02", "Player 2", "Player 02")
- Isom brush now changes size every step
- Colorcode stripping in strings in unit tree and classic trigedit dropdowns
- Cut / Copy / Paste layer has filters
- Added brush window
- Ability to save custom brushes to file and subsequently load
- Minimap reflects fog of war
- Fixed minor cosmetic bugs
- Added a few more display options
- Ability to select multiply rectangles when copy / pasting terrain (via shift and ctrl)
- New map creates default melee map triggers
Changes from V5.5 to V6 prerelease 1:(Click to expand)
- Bugs
- Minimap now updates when undoing / redoing unit owner changes and unit movement.
- Doodads occasionaly were being set as active without this being possible. (-> staredit/SCXE crash)
- Removed read only checkbox when opening maps (wasn't supposed to be there)
- Upgrade limit now properly set to 1 for upgrades with only 1 level.
- Brush unit updates player color (Goliath and tank turrets weren't changing)
- Sprite flags now can be unset
- Some shortcuts weren't always registering, now all work.
- Was allowing maps with more than 64 locations to be saved as Vanilla maps, fixed.
- Bug causing dropdown of save dialog to not properly be filtered fixed
- Also fixed bug with SCM / SCX maps
- Features
- Copy / Cut / Paste units
- Copy / Cut / Paste doodads
- Copy / Cut / Paste sprites
- Copy / Cut / Paste terrain
- Multilayer Copy / Cut / Paste
- Ctrl click to select current terrain type (Also jumps to selected tile in tileset indexed mode)
- Display of areas where minerals / start locations are not allowed
- Mineral type randomizer
- Added second grid layer
- Added grid to tileset indexed window
As always, please report any bugs and crashes you may encounter. If possible include the generated .dmp file.
As for those wondering about future plans, the next thing I want to do is write some documentation, afterwards allow upload and download of custom brush files to Stormcoast Fortress. As for a newer text trigger editor, the possibility is still there but I will not promise anything.