Firegraft updated for 1.15.1
 Posted: 17-12-2007 00:38:19
DiscipleOfAdun has sent me an updated version of Firegraft which is compatible with both 1.15 and the newest starcraft patch, 1.15.1. This update also addresses numerous bugfixes, the full changelist is available here.

 




Posted by: cyronc

some suggestions for a firegraft plugin or even update:

o would be cool to have an option to let unused techs point to working ones -maybe even with option to use exeedits only on some of them (for example unused tech 43 executes stimpack code, just like stimpack would), so one could create multiple versions of same spell (with different costs, requirements and so on, for example revive Ultralisk Roar ability by giving Roar reversed ensnare effect, BUT KEEP NORMAL QUEEN ENSNARE INTACT)

o maybe even some ASM Injector plugin with which ppl could inject custom spells(but maybe that`s too risky, cuz of virus/malware threat). IF added would be cool to have some sort of plain text asm code library which describes the existing spells, so some ppl would even try learning Assembler language (o_O)

o and i found a bug: if i use custom rez 'backslash' stat_txt.tbl (damn forum doesnt take backslashes) file via options and save the firegraft patch, it is added as rezstat_txt.tbl (this time without folder seperating backslash) within the MPQ Data WHICH IS NOT GOOD!!!!

o and a question i have: if i give stimpack ability to a non-Terran unit(in this case Ultralisk) and it doesnt work, is this cuz of some mistake i made in firegraft(i modified new research facility`s buttons to have stimpack tech research, modified both dat_req`s (use and research) for stimpack to the new correct 'current_unit_is' parameters only thing i didnt alter were orders) OR in datedit(tried 'Terran','Zerg' and 'All' flag in stimpack`s tech description, cuz i thought that might have been the troublemaker) OR EVEN BOTH??? maybe you can help

BIG THX for your time DoA !!!!

Last edited at: 30-05-2008 13:37:57

Posted at 30-05-2008 13:31:42



Posted by: 005

needs updating for 1.15.2

Posted at 2-06-2008 00:13:15



Posted by: TheNomad

for example revive Ultralisk Roar ability by giving Roar reversed ensnare effect, BUT KEEP NORMAL QUEEN ENSNARE INTACT)


Can't be done without hooking and that requires a lot of ASM code. In some cases it is not even possible.
As for ASM injection... there are no definite plans atm, at least to my knowledge.

o and i found a bug: if i use custom rez 'backslash' stat_txt.tbl (damn forum doesnt take backslashes) file via options and save the firegraft patch, it is added as rezstat_txt.tbl (this time without folder seperating backslash) within the MPQ Data WHICH IS NOT GOOD!!!!

Hmm that will hopefully be fixed in his next version.

o and a question i have: if i give stimpack ability to a non-Terran unit(in this case Ultralisk) and it doesnt work, is this cuz of some mistake i made in firegraft(i modified new research facility`s buttons to have stimpack tech research, modified both dat_req`s (use and research) for stimpack to the new correct 'current_unit_is' parameters only thing i didnt alter were orders) OR in datedit(tried 'Terran','Zerg' and 'All' flag in stimpack`s tech description, cuz i thought that might have been the troublemaker) OR EVEN BOTH??? maybe you can help


It should work without editing .dat files. Make sure that after you change something (a unit's button set, buttons or .dat reqs) you select something else, just like in MemGraft. It is the only way to "refresh" the new unit settings. If it still doesn't work, list all your changes here and I'll see what the problem is.

Posted at 13-06-2008 09:48:58





You must login to comment


Permission Denied


 


All content copyright © 2001- 2005 Stormcoast Fortress